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API > API/Plugins > API/Plugins/GLTFExporter
TODO: should we add ?
| Name | FGLTFMaterialArray |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMaterialArray.h |
| Include Path | #include "Converters/GLTFMaterialArray.h" |
Syntax
class FGLTFMaterialArray : public TArray< const UMaterialInterface * >
Inheritance Hierarchy
- TArray → FGLTFMaterialArray
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray
(
const ElementType* Ptr, |
Converters/GLTFMaterialArray.h | ||
TArray
(
FIntrusiveUnsetOptionalState Tag |
Converters/GLTFMaterialArray.h | ||
| Converters/GLTFMaterialArray.h | |||
| Converters/GLTFMaterialArray.h | |||
TArray
(
const TArrayView< OtherElementType, OtherSizeType >& Other |
Converters/GLTFMaterialArray.h | ||
| Converters/GLTFMaterialArray.h | |||
TArray
(
std::initializer_list< InElementType > InitList |
Converters/GLTFMaterialArray.h | ||
| Converters/GLTFMaterialArray.h | |||
TArray () |
Converters/GLTFMaterialArray.h | ||
| Converters/GLTFMaterialArray.h | |||
| Converters/GLTFMaterialArray.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Converters/GLTFMaterialArray.h | |||
| Converters/GLTFMaterialArray.h | |||
| Converters/GLTFMaterialArray.h | |||
TArray & operator=
(
const TArrayView< OtherElementType, OtherSizeType >& Other |
Converters/GLTFMaterialArray.h | ||
| Converters/GLTFMaterialArray.h | |||
TArray & operator=
(
TArray< typename TContainerElementTypeCompatibility< ElementType >::CopyFromOtherType, AllocatorType... |
Converters/GLTFMaterialArray.h | ||
TArray & operator=
(
const TArray< typename TContainerElementTypeCompatibility< ElementType >::CopyFromOtherType, OtherAl... |
Converters/GLTFMaterialArray.h |