Navigation
API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFSceneConverter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MakeSkinnedMeshesRoot
(
FGLTFJsonScene* Scene |
Converters/GLTFSceneConverters.h | ||
void MakeSkinnedMeshesRoot
(
FGLTFJsonNode* Node, |
Converters/GLTFSceneConverters.h |
MakeSkinnedMeshesRoot(FGLTFJsonScene *)
| Name | MakeSkinnedMeshesRoot |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFSceneConverters.h |
| Include Path | #include "Converters/GLTFSceneConverters.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Converters/GLTFSceneConverters.cpp |
void MakeSkinnedMeshesRoot
(
FGLTFJsonScene * Scene
)
MakeSkinnedMeshesRoot(FGLTFJsonNode , bool, FGLTFJsonScene )
| Name | MakeSkinnedMeshesRoot |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFSceneConverters.h |
| Include Path | #include "Converters/GLTFSceneConverters.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Converters/GLTFSceneConverters.cpp |
void MakeSkinnedMeshesRoot
(
FGLTFJsonNode * Node,
bool bIsRootNode,
FGLTFJsonScene * Scene
)