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API > API/Plugins > API/Plugins/GLTFExporter
| Name | FGLTFObjectArrayScopeGuard |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFObjectArrayScopeGuard.h |
| Include Path | #include "Converters/GLTFObjectArrayScopeGuard.h" |
Syntax
template<typename ObjectType, typename>
class FGLTFObjectArrayScopeGuard :
public FGCObject ,
public TArray< TObjectPtr< UObject > >
Inheritance Hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Converters/GLTFObjectArrayScopeGuard.h | |||
| Non-copyable | Converters/GLTFObjectArrayScopeGuard.h |
Functions
Public
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Converters/GLTFObjectArrayScopeGuard.h | ||
virtual FString GetReferencerName() |
Converters/GLTFObjectArrayScopeGuard.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFObjectArrayScopeGuard & operator=
(
const FGLTFObjectArrayScopeGuard& |
Converters/GLTFObjectArrayScopeGuard.h |