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API > API/Plugins > API/Plugins/GLTFExporter
Only taking advantage of SpecularFactor and SpecularMaps
| Name | FGLTFJsonSpecularExtension |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Json/GLTFJsonMaterial.h |
| Include Path | #include "Json/GLTFJsonMaterial.h" |
Syntax
struct FGLTFJsonSpecularExtension : public IGLTFJsonObject
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonSpecularExtension() |
Json/GLTFJsonMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Factor | float | Json/GLTFJsonMaterial.h | ||
| Texture | FGLTFJsonTextureInfo | Json/GLTFJsonMaterial.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValue() |
UE's default Specular value is 0.5, while glTF's is 1. | Json/GLTFJsonMaterial.h |
Overridden from IGLTFJsonObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void WriteObject
(
IGLTFJsonWriter& Writer |
Json/GLTFJsonMaterial.h |