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API > API/Plugins > API/Plugins/GLTFExporter
| Name | FGLTFCoreUtilities |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Utilities/GLTFCoreUtilities.h |
| Include Path | #include "Utilities/GLTFCoreUtilities.h" |
Syntax
struct FGLTFCoreUtilities
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EGLTFJsonAlphaMode ConvertAlphaMode
(
EBlendMode Mode |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonCameraType ConvertCameraType
(
ECameraProjectionMode::Type ProjectionMode |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFUInt8Color4 ConvertColor
(
const FColor& Color |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFColor4 ConvertColor
(
const FLinearColor& Color |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFColor3 ConvertColor3
(
const FLinearColor& Color |
Utilities/GLTFCoreUtilities.h | ||
static float ConvertFieldOfView
(
float FOVInDegrees, |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonInterpolation ConvertInterpolation
(
const EAnimInterpolationType Type |
Utilities/GLTFCoreUtilities.h | ||
static float ConvertLength
(
const float Length, |
Utilities/GLTFCoreUtilities.h | ||
static float ConvertLightAngle
(
const float Angle |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonLightType ConvertLightType
(
ELightComponentType ComponentType |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonTextureFilter ConvertMagFilter
(
TextureFilter Filter |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFMatrix4 ConvertMatrix
(
const FMatrix44f& Matrix |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonTextureFilter ConvertMinFilter
(
TextureFilter Filter |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFInt16Vector4 ConvertNormal
(
const FPackedRGBA16N& Normal |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFInt8Vector4 ConvertNormal
(
const FPackedNormal& Normal |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector3 ConvertNormal
(
const FVector3f& Normal |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector3 ConvertNormalDelta
(
const FVector3f& NormalDelta |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFInt16Vector4 ConvertNormalDelta
(
const FPackedRGBA16N& NormalDelta |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFInt8Vector4 ConvertNormalDelta
(
const FPackedNormal& NormalDelta |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector3 ConvertPosition
(
const FVector3f& Position, |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFQuaternion ConvertRotation
(
const FQuat4f& Rotation |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFQuaternion ConvertRotation
(
const FRotator3f& Rotation |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector3 ConvertScale
(
const FVector3f& Scale |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonShadingModel ConvertShadingModel
(
EMaterialShadingModel ShadingModel |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector4 ConvertTangent
(
const FVector4f& Tangent |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFInt8Vector4 ConvertTangent
(
const FPackedNormal& Tangent, |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFInt16Vector4 ConvertTangent
(
const FPackedRGBA16N& Tangent, |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector4 ConvertTangent
(
const FVector3f& Tangent, |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFMatrix4 ConvertTransform
(
const FTransform3f& Transform, |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector2 ConvertUV
(
const FVector2DHalf& UV |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector2 ConvertUV
(
const FVector2f& UV |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFVector3 ConvertVector
(
const FVector3f& Vector |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonTextureWrap ConvertWrap
(
TextureAddress Address |
Utilities/GLTFCoreUtilities.h | ||
static EGLTFJsonComponentType GetComponentType() |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFQuaternion GetLocalCameraRotation() |
Utilities/GLTFCoreUtilities.h | ||
static FGLTFQuaternion GetLocalLightRotation() |
Utilities/GLTFCoreUtilities.h | ||
static FString GetShadingModelString
(
EGLTFJsonShadingModel ShadingModel |
Utilities/GLTFCoreUtilities.h |