Navigation
API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonNode * AddUniqueNode
(
const AActor* Actor |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonNode * AddUniqueNode
(
const USceneComponent* SceneComponent |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonNode * AddUniqueNode
(
const USceneComponent* SceneComponent, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonNode * AddUniqueNode
(
FGLTFJsonNode* RootNode, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonNode * AddUniqueNode
(
FGLTFJsonNode* RootNode, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonNode * AddUniqueNode
(
FGLTFJsonNode* RootNode, |
Builders/GLTFConvertBuilder.h |
AddUniqueNode(const AActor *)
| Name | AddUniqueNode |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonNode * AddUniqueNode
(
const AActor * Actor
)
AddUniqueNode(const USceneComponent *)
| Name | AddUniqueNode |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonNode * AddUniqueNode
(
const USceneComponent * SceneComponent
)
AddUniqueNode(const USceneComponent *, FName)
| Name | AddUniqueNode |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonNode * AddUniqueNode
(
const USceneComponent * SceneComponent,
FName SocketName
)
AddUniqueNode(FGLTFJsonNode , const UStaticMesh , FName)
| Name | AddUniqueNode |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonNode * AddUniqueNode
(
FGLTFJsonNode * RootNode,
const UStaticMesh * StaticMesh,
FName SocketName
)
AddUniqueNode(FGLTFJsonNode , const USkeletalMesh , FName)
| Name | AddUniqueNode |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonNode * AddUniqueNode
(
FGLTFJsonNode * RootNode,
const USkeletalMesh * SkeletalMesh,
FName SocketName
)
AddUniqueNode(FGLTFJsonNode , const USkeletalMesh , int32)
| Name | AddUniqueNode |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonNode * AddUniqueNode
(
FGLTFJsonNode * RootNode,
const USkeletalMesh * SkeletalMesh,
int32 BoneIndex
)