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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonMesh * AddUniqueMesh
(
const ULandscapeComponent* LandscapeComponent, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMesh * AddUniqueMesh
(
const UStaticMesh* StaticMesh, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMesh * AddUniqueMesh
(
const USkeletalMesh* SkeletalMesh, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMesh * AddUniqueMesh
(
const UMeshComponent* MeshComponent, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMesh * AddUniqueMesh
(
const UStaticMeshComponent* StaticMeshComponent, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMesh * AddUniqueMesh
(
const USkeletalMeshComponent* SkeletalMeshComponent, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMesh * AddUniqueMesh
(
const USplineMeshComponent* SplineMeshComponent, |
Builders/GLTFConvertBuilder.h |
AddUniqueMesh(const ULandscapeComponent , const UMaterialInterface )
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const ULandscapeComponent * LandscapeComponent,
const UMaterialInterface * LandscapeMaterial
)
AddUniqueMesh(const UStaticMesh *, const FGLTFMaterialArray &, int32)
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const UStaticMesh * StaticMesh,
const FGLTFMaterialArray & Materials,
int32 LODIndex
)
AddUniqueMesh(const USkeletalMesh *, const FGLTFMaterialArray &, int32)
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const USkeletalMesh * SkeletalMesh,
const FGLTFMaterialArray & Materials,
int32 LODIndex
)
AddUniqueMesh(const UMeshComponent *, const FGLTFMaterialArray &, int32)
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const UMeshComponent * MeshComponent,
const FGLTFMaterialArray & Materials,
int32 LODIndex
)
AddUniqueMesh(const UStaticMeshComponent *, const FGLTFMaterialArray &, int32)
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const UStaticMeshComponent * StaticMeshComponent,
const FGLTFMaterialArray & Materials,
int32 LODIndex
)
AddUniqueMesh(const USkeletalMeshComponent *, const FGLTFMaterialArray &, int32)
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const USkeletalMeshComponent * SkeletalMeshComponent,
const FGLTFMaterialArray & Materials,
int32 LODIndex
)
AddUniqueMesh(const USplineMeshComponent *, const FGLTFMaterialArray &, int32)
| Name | AddUniqueMesh |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMesh * AddUniqueMesh
(
const USplineMeshComponent * SplineMeshComponent,
const FGLTFMaterialArray & Materials,
int32 LODIndex
)