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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonAnimation * AddUniqueAnimation
(
const ALevelSequenceActor* LevelSequenceActor |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonAnimation * AddUniqueAnimation
(
FGLTFJsonNode* RootNode, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonAnimation * AddUniqueAnimation
(
const ULevel* Level, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonAnimation * AddUniqueAnimation
(
FGLTFJsonNode* RootNode, |
Builders/GLTFConvertBuilder.h |
AddUniqueAnimation(const ALevelSequenceActor *)
| Name | AddUniqueAnimation |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAnimation * AddUniqueAnimation
(
const ALevelSequenceActor * LevelSequenceActor
)
AddUniqueAnimation(FGLTFJsonNode , const USkeletalMeshComponent )
| Name | AddUniqueAnimation |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAnimation * AddUniqueAnimation
(
FGLTFJsonNode * RootNode,
const USkeletalMeshComponent * SkeletalMeshComponent
)
AddUniqueAnimation(const ULevel , const ULevelSequence )
| Name | AddUniqueAnimation |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAnimation * AddUniqueAnimation
(
const ULevel * Level,
const ULevelSequence * LevelSequence
)
AddUniqueAnimation(FGLTFJsonNode , const USkeletalMesh , const UAnimSequence *)
| Name | AddUniqueAnimation |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAnimation * AddUniqueAnimation
(
FGLTFJsonNode * RootNode,
const USkeletalMesh * SkeletalMesh,
const UAnimSequence * AnimSequence
)