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API > API/Plugins > API/Plugins/FullBodyIK
| Name | FPoleVectorConstraint |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraint.h |
| Include Path | #include "FBIKConstraint.h" |
Syntax
struct FPoleVectorConstraint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | int32 | FBIKConstraint.h | ||
| bUseLocalDir | bool | If you use local dir, it will be local dir and will be calculated based on local frame every time if not, it will interpret PoleVector as a target location in the space (global space) | FBIKConstraint.h | |
| ChildBoneIndex | int32 | FBIKConstraint.h | ||
| ParentBoneIndex | int32 | FBIKConstraint.h | ||
| PoleVector | FVector | FBIKConstraint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplyConstraint
(
TArray< FFBIKLinkData >& InOutLinkData, |
FBIKConstraint.h | ||
FVector CalculateCurrentPoleVectorDir
(
const FTransform& ParentTransform, |
FBIKConstraint.h |