Navigation
API > API/Plugins > API/Plugins/FullBodyIK
Inheritance Hierarchy
- FJacobianSolverBase
- FJacobianSolver_PositionTarget_3DOF
- FJacobianSolver_PositionRotationTarget_3DOF
- FJacobianSolver_PositionTarget_3DOF_Translation
- FJacobianSolver_RotationTarget_3DOF
References
| Module | FullBodyIK |
| Header | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianSolver.h |
| Include | #include "JacobianSolver.h" |
Syntax
class FJacobianSolver_PositionTarget_3DOF : public FJacobianSolverBase
Remarks
Generally each solver is categorized by
What type of target motion : positional target (arm IK) or/and rotational target (look at)
What type of joint motion : angular (joint rotates) or/and linear (joint translate)
The solver name indicates what target they support, and what motion it supports This support positional target using 3 different axis (default coordinate in world space - xyz axis)
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FJacobianSolverBase
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeSolver
(
TArray< FFBIKLinkData >& InOutLinkData, |
Initialize Solver - allows users to modify data before running the base solver - Check Below |