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API > API/Plugins > API/Plugins/FullBodyIK > API/Plugins/FullBodyIK/FFBIKLinkData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAngularMotionAllowed () |
Return true if any of my motion bases allow angular motion | FBIKConstraint.h | |
bool IsAngularMotionAllowed
(
int32 BaseIndex |
Return true if any specific motion base by index allows linear motion | FBIKConstraint.h |
IsAngularMotionAllowed()
Description
Return true if any of my motion bases allow angular motion
| Name | IsAngularMotionAllowed |
| Type | function |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraint.h |
| Include Path | #include "FBIKConstraint.h" |
bool IsAngularMotionAllowed() const
IsAngularMotionAllowed(int32)
Description
Return true if any specific motion base by index allows linear motion
| Name | IsAngularMotionAllowed |
| Type | function |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraint.h |
| Include Path | #include "FBIKConstraint.h" |
bool IsAngularMotionAllowed
(
int32 BaseIndex
) const