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API > API/Plugins > API/Plugins/FractureEngine
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineUtility.h |
| Include | #include "FractureEngineUtility.h" |
Syntax
class FFractureEngineUtility
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ConstructMesh
(
UE::Geometry::FDynamicMesh3& OutMesh, |
Creates a mesh from vertex and triangle data | |
| void | ConvertBoxToVertexAndTriangleData
(
const FBox& InBox, |
Outputs the vertex and triangle data of a FBox into OutVertices and OutTriangles | |
| void | DeconstructMesh
(
const UE::Geometry::FDynamicMesh3& InMesh, |
Outputs the vertex and triangle data of a mesh into OutVertices and OutTriangles | |
| void | FixTinyGeo
(
FManagedArrayCollection& InOutCollection, |
||
| void | RecomputeNormalsInGeometryCollection
(
FManagedArrayCollection& InOutCollection, |
||
| int32 | ResampleGeometryCollection
(
FManagedArrayCollection& InOutCollection, |
||
| void | ValidateGeometryCollection
(
FManagedArrayCollection& InOutCollection, |