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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SelectLevel
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectLevel
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h |
SelectLevel(const FManagedArrayCollection &, TArray< int32 > &)
| Name | SelectLevel |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineSelection.h |
| Include Path | #include "FractureEngineSelection.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineSelection.cpp |
static void SelectLevel
(
const FManagedArrayCollection & Collection,
TArray < int32 > & SelectedBones
)
SelectLevel(const FManagedArrayCollection &, FDataflowTransformSelection &)
| Name | SelectLevel |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineSelection.h |
| Include Path | #include "FractureEngineSelection.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineSelection.cpp |
static void SelectLevel
(
const FManagedArrayCollection & Collection,
FDataflowTransformSelection & TransformSelection
)