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API > API/Plugins > API/Plugins/FractureEngine
| Name | FFractureEngineSelection |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineSelection.h |
| Include Path | #include "FractureEngineSelection.h" |
Syntax
class FFractureEngineSelection
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetRootBones
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void GetRootBones
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static bool IsBoneSelectionValid
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static bool IsSelectionValid
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectByPercentage
(
TArray< int32 >& SelectedBones, |
FractureEngineSelection.h | ||
static void SelectByPercentage
(
FDataflowTransformSelection& TransformSelection, |
FractureEngineSelection.h | ||
static void SelectBySize
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectBySize
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectByVolume
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectByVolume
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectChildren
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectChildren
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectCluster
(
const FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectCluster
(
const FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectContact
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectContact
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectLeaf
(
const FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectLeaf
(
const FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectLevel
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectLevel
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectParent
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectParent
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectSiblings
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h | ||
static void SelectSiblings
(
const FManagedArrayCollection& Collection, |
FractureEngineSelection.h |