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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SelectBySize
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h | ||
static void SelectBySize
(
FGeometryCollection& GeometryCollection, |
FractureEngineSelection.h |
SelectBySize(FGeometryCollection &, TArray< int32 > &, const float, const float)
| Name | SelectBySize |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineSelection.h |
| Include Path | #include "FractureEngineSelection.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineSelection.cpp |
static void SelectBySize
(
FGeometryCollection & GeometryCollection,
TArray < int32 > & SelectedBones,
const float SizeMin,
const float SizeMax
)
SelectBySize(FGeometryCollection &, FDataflowTransformSelection &, const float, const float)
| Name | SelectBySize |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineSelection.h |
| Include Path | #include "FractureEngineSelection.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineSelection.cpp |
static void SelectBySize
(
FGeometryCollection & GeometryCollection,
FDataflowTransformSelection & TransformSelection,
const float SizeMin,
const float SizeMax
)