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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineClustering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FVector > GenerateGridSites
(
const FGeometryCollection& GeometryCollection, |
FractureEngineClustering.h | ||
static TArray< FVector > GenerateGridSites
(
const FGeometryCollection& GeometryCollection, |
FractureEngineClustering.h |
GenerateGridSites(const FGeometryCollection &, const TArray< int32 > &, const int32, const int32, const int32)
| Name | GenerateGridSites |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineClustering.h |
| Include Path | #include "FractureEngineClustering.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineClustering.cpp |
static TArray < FVector > GenerateGridSites
(
const FGeometryCollection & GeometryCollection,
const TArray < int32 > & BoneIndices,
const int32 GridX,
const int32 GridY,
const int32 GridZ
)
GenerateGridSites(const FGeometryCollection &, const int32, const int32, const int32, const int32, FBox *)
| Name | GenerateGridSites |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineClustering.h |
| Include Path | #include "FractureEngineClustering.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineClustering.cpp |
static TArray < FVector > GenerateGridSites
(
const FGeometryCollection & GeometryCollection,
const int32 ClusterIndex,
const int32 GridX,
const int32 GridY,
const int32 GridZ,
FBox * OutBounds
)