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API > API/Plugins > API/Plugins/FractureEngine
| Name | FFractureEngineClustering |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineClustering.h |
| Include Path | #include "FractureEngineClustering.h" |
Syntax
class FFractureEngineClustering
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AutoCluster
(
FGeometryCollection& GeometryCollection, |
FractureEngineClustering.h | ||
static void AutoCluster
(
FGeometryCollection& GeometryCollection, |
FractureEngineClustering.h | ||
static bool ClusterMagnet
(
FGeometryCollection& GeometryCollection, |
Merge neighbors, and neighbors of neighbors (out to the Iterations number) to the selected clusters. | FractureEngineClustering.h | |
static bool ClusterSelected
(
FGeometryCollection& GeometryCollection, |
Cluster the chosen transform indices (and update the selection array to remove any that were not clustered, i.e. invalid or root transforms) | FractureEngineClustering.h | |
static void ConvexityBasedCluster
(
FGeometryCollection& GeometryCollection, |
Autoclustering that favors convex-shaped clusters. | FractureEngineClustering.h | |
static TArray< FVector > GenerateGridSites
(
const FGeometryCollection& GeometryCollection, |
FractureEngineClustering.h | ||
static TArray< FVector > GenerateGridSites
(
const FGeometryCollection& GeometryCollection, |
FractureEngineClustering.h | ||
static bool MergeSelectedClusters
(
FGeometryCollection& GeometryCollection, |
Merge selected clusters. | FractureEngineClustering.h |