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API > API/Plugins > API/Plugins/FractureEditor
| Name | UFractureToolSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
| Include Path | #include "FractureTool.h" |
Syntax
UCLASS (Abstract, Config=EditorPerProjectUserSettings)
class UFractureToolSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFractureToolSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFractureToolSettings
(
const FObjectInitializer& ObjInit |
FractureTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnerTool | TObjectPtr< UFractureModalTool > | FractureTool.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
FractureTool.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
FractureTool.h |