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API > API/Plugins > API/Plugins/FractureEditor > API/Plugins/FractureEditor/UFractureEditorMode
- UEdMode::ComputeBoundingBoxForViewportFocus()
- UFractureEditorMode::ComputeBoundingBoxForViewportFocus()
References
| Module | FractureEditor |
| Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h |
| Include | #include "FractureEditorMode.h" |
| Source | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureEditorMode.cpp |
virtual bool ComputeBoundingBoxForViewportFocus
(
AActor * Actor,
UPrimitiveComponent * PrimitiveComponent,
FBox & InOutBox
) const
Remarks
Allows an editor mode to override the bounding box used to focus the viewport on an editor selection. Note: Not used when HasCustomViewportFocus() returns true.