Navigation
| Name | ExampleCharacterFXEditor |
| Type | Editor |
| Part of Plugins | ExampleCharacterFXEditor |
| Location | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/ |
| Module Build Rules | ExampleCharacterFXEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FExampleCharacterFXEditorCommands | |
| FExampleCharacterFXEditorModeToolkit | The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. |
| FExampleCharacterFXEditorModule | NOTE: If the Editor is the default editor for an asset type then this class can be simplified. |
| FExampleCharacterFXEditorStyle | Slate style set for CharacterFX Editor |
| FExampleCharacterFXEditorToolkit | |
| UExampleCharacterFXEditor | |
| UExampleCharacterFXEditorMode | |
| UExampleCharacterFXEditorSubsystem | Typically an Editor's Subsystem would be where the actual Asset editing happens when the user presses a button in the Editor, the Subsystem would apply the change to the Asset. |
| UExampleCharacterFXEditorUISubsystem |