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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor
NOTE: If the Editor is the default editor for an asset type then this class can be simplified. Much of the code is here to enable opening the editor from the content browser for some specified asset types (e.g. SkeletalMesh, StaticMesh) See also the note in ExampleCharacterFXEditorSubsystem.h
| Name | FExampleCharacterFXEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorModule.h |
| Include Path | #include "ExampleCharacterFXEditorModule.h" |
Syntax
class FExampleCharacterFXEditorModule : public FBaseCharacterFXEditorModule
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
ExampleCharacterFXEditorModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | ExampleCharacterFXEditorModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterMenus() |
NOTE: Only necessary because we want to allow opening specific asset types from the content browser. | ExampleCharacterFXEditorModule.h |