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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorSubsyst-
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorSubsystem.h |
| Include | #include "ExampleCharacterFXEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorSubsystem.cpp |
virtual void StartExampleCharacterFXEditor
&40;
TArray< TObjectPtr< UObject >> ObjectsToEdit
&41;
Remarks
Either brings to the front an existing editor instance that is editing one of these objects, if one exists, or starts up a new instance editing all of these objects.