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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorSubsyst-
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorSubsystem.h |
| Include | #include "ExampleCharacterFXEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorSubsystem.cpp |
virtual void BuildTargets
&40;
const TArray< TObjectPtr< UObject >> & ObjectsIn,
const FToolTargetTypeRequirements & TargetRequirements,
TArray< TObjectPtr< UToolTarget >> & TargetsOut
&41;
Remarks
Tries to build the core targets that provide meshes for tools to work on.