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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorSubsyst-
Description
Checks that all of the assets are valid targets for an editor session. This is preferable over AreObjectsValidTargets when we have FAssetData because it allows us to avoid forcing a load of the underlying UObjects (for instance to avoid triggering a load when right clicking an asset in the content browser).
| Name | AreAssetsValidTargets |
| Type | function |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorSubsystem.h |
| Include Path | #include "ExampleCharacterFXEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorSubsystem.cpp |
virtual bool AreAssetsValidTargets
(
const TArray< FAssetData > & InAssets
) const