Navigation
API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorMode
- UBaseCharacterFXEditorMode::InitializeTargets()
- UExampleCharacterFXEditorMode::InitializeTargets()
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorMode.h |
| Include | #include "ExampleCharacterFXEditorMode.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorMode.cpp |
virtual void InitializeTargets
(
const TArray < TObjectPtr < UObject > > & AssetsIn
)
Remarks
Called by the corresponding EditorToolkit. Creates ToolTargets from OriginalObjectsToEdit. Override to add custom per-target setup.