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API > API/Plugins > API/Plugins/BaseCharacterFXEditor > API/Plugins/BaseCharacterFXEditor/UBaseCharacterFXEditorMode
References
| Module | BaseCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorMode.h |
| Include | #include "BaseCharacterFXEditorMode.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Private/BaseCharacterFXEditorMode.cpp |
virtual void InitializeTargets
(
const TArray < TObjectPtr < UObject > > & AssetsIn
)
Remarks
Called by the corresponding EditorToolkit. Creates ToolTargets from OriginalObjectsToEdit. Override to add custom per-target setup.