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API > API/Plugins > API/Plugins/ExampleCharacterFXEditor > API/Plugins/ExampleCharacterFXEditor/UExampleCharacterFXEditorMode
- UBaseCharacterFXEditorMode::CreateToolTargets()
- UExampleCharacterFXEditorMode::CreateToolTargets()
References
| Module | ExampleCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Public/ExampleCharacterFXEditorMode.h |
| Include | #include "ExampleCharacterFXEditorMode.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/ExampleCharacterFXEditor/Source/ExampleCharacterFXEditor/Private/ExampleCharacterFXEditorMode.cpp |
virtual void CreateToolTargets
&40;
const TArray< TObjectPtr< UObject >> & AssetsIn
&41;
Remarks
Called by InitializeTargets; override to populate tool targets for given assets.