Navigation
API > API/Plugins > API/Plugins/EnvironmentQueryEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryEnvironmentQuery
References
| Module | EnvironmentQueryEditor |
| Header | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/ActorFactoryEnvironmentQuery.h |
| Include | #include "ActorFactoryEnvironmentQuery.h" |
Syntax
UCLASS&40;MinimalAPI, Config&61;Editor, CollapseCategories, HideCategories&61;Object&41;
class UActorFactoryEnvironmentQuery : public UActorFactory
Constructors
No constructors are accessible with public or protected access.
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
||
| UObject * | GetAssetFromActorInstance
(
AActor* ActorInstance |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. | |
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |