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API > API/Plugins > API/Plugins/EnvironmentQueryEditor > API/Plugins/EnvironmentQueryEditor/UActorFactoryEnvironmentQuery
- UActorFactory::PostSpawnActor()
- UActorFactoryEnvironmentQuery::PostSpawnActor()
References
| Module | EnvironmentQueryEditor |
| Header | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/ActorFactoryEnvironmentQuery.h |
| Include | #include "ActorFactoryEnvironmentQuery.h" |
| Source | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Private/ActorFactoryEnvironmentQuery.cpp |
virtual void PostSpawnActor
&40;
UObject &42; Asset,
AActor &42; NewActor
&41;
Remarks
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!