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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UserSettings > API/Plugins/EnhancedInput/UserSettings/UEnhancedInputUserSettings
References
| Module | EnhancedInput |
| Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/UserSettings/EnhancedInputUserSettings.h |
| Include | #include "UserSettings/EnhancedInputUserSettings.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/UserSettings/EnhancedInputUserSettings.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Enhanced Input&124;User Settings",
Meta&61;&40;AutoCreateRefTerm&61;"FailureReason"&41;&41;
virtual void ResetAllPlayerKeysInRow
&40;
const FMapPlayerKeyArgs & InArgs,
FGameplayTagContainer & FailureReason
&41;
Remarks
Resets each player mapped key to it's default value from the Input Mapping Context that it was registered from. If a key did not come from an IMC (i.e. it was added additionally by the player) then it will be reset to EKeys::Invalid.
Parameters
| Name | Description |
|---|---|
| InArgs | Arguments that contain the mapping name and profile ID to find the mapping to reset. |
| FailureReason | Populated with failure reasons if the operation fails. |