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Unreal Engine C++ API Reference > Plugins > EnhancedInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputTrigger
- UInputTriggerTimedBase
- UInputTriggerHoldAndRelease
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
Syntax
UCLASS&40;NotBlueprintable, MinimalAPI, Meta&61;&40;DisplayName&61;"Hold And Release"&41;&41;
class UInputTriggerHoldAndRelease : public UInputTriggerTimedBase
Remarks
UInputTriggerHoldAndRelease Trigger fires when input is released after having been actuated for at least HoldTimeThreshold seconds.
Variables
Type | Name | Description | |
---|---|---|---|
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float | HoldTimeThreshold | How long does the input have to be held to cause trigger? |
Overridden from UInputTrigger
Type | Name | Description | |
---|---|---|---|
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ETriggerState | UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Transitions to Ongoing on actuation. Never triggers. |