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API > API/Plugins > API/Plugins/EnhancedInput
Settings for Enhanced Input that can be set per-platform
| Name | UEnhancedInputPlatformSettings |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputPlatformSettings.h |
| Include Path | #include "EnhancedInputPlatformSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Input, defaultconfig)
class UEnhancedInputPlatformSettings : public UPlatformSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPlatformSettings → UEnhancedInputPlatformSettings
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachInputData
(
TFunctionRef< void(const UEnhancedInputPlatformData&)> Predicate |
Iterates each valid UEnhancedInputPlatformData that is on this platform. | EnhancedInputPlatformSettings.h | |
void GetAllMappingContextRedirects
(
OUT TMap< TObjectPtr< const UInputMappingContext >, TObjectPtr< const UInputMappingContext > >& Out... |
Populates the given map with all mapping context redirects in the current platform's InputData. | EnhancedInputPlatformSettings.h | |
const TArray< TSoftClassPtr< UEnhancedInputPlatformData > > & GetInputData() |
Get the current Enhanced Input platform data | EnhancedInputPlatformSettings.h | |
bool ShouldLogMappingContextRedirects() |
Returns true if this platform has specified that it should log what mapping context redirects occur | EnhancedInputPlatformSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadInputDataClasses() |
Load the input data subclasses and cache them for later use in the InputDataClasses array. | EnhancedInputPlatformSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEnhancedInputPlatformSettings * Get() |
EnhancedInputPlatformSettings.h |