Navigation
API > API/Plugins > API/Plugins/EnhancedInput
A base class that can be used to store platform specific data for Enhanced Input.
Make a subclass of this to add some additional options for per-platform settings
| Name | UEnhancedInputPlatformData |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputPlatformSettings.h |
| Include Path | #include "EnhancedInputPlatformSettings.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, ClassGroup=Input, Meta=(Category="EnhancedInput"))
class UEnhancedInputPlatformData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEnhancedInputPlatformData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UInputMappingContext * GetContextRedirect
(
UInputMappingContext* InContext |
Returns a pointer to the desired redirect mapping context. | EnhancedInputPlatformSettings.h |
|
const TMap< TObjectPtr< const UInputMappingContext >, TObjectPtr< const UInputMappingContext > > & GetMappingContextRedirects() |
Return the map of all Context Redirects in this platform data. | EnhancedInputPlatformSettings.h | |
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
EnhancedInputPlatformSettings.h |