Navigation
API > API/Plugins > API/Plugins/EngineCameras
Information about an active camera animation inside UCameraAnimationCameraModifier.
| Name | FActiveCameraAnimationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Animations/CameraAnimationCameraModifier.h |
| Include Path | #include "Animations/CameraAnimationCameraModifier.h" |
Syntax
USTRUCT ()
struct FActiveCameraAnimationInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveCameraAnimationInfo() |
Animations/CameraAnimationCameraModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEasingIn | bool | Whether easing in is ongoing | Animations/CameraAnimationCameraModifier.h | |
| bIsEasingOut | bool | Whether easing out is ongoing | Animations/CameraAnimationCameraModifier.h | |
| CameraStandIn | TObjectPtr< UCameraAnimationSequenceCameraStandIn > | Standin for the camera actor and components | Animations/CameraAnimationCameraModifier.h |
|
| EaseInCurrentTime | float | Current time into easing in | Animations/CameraAnimationCameraModifier.h | |
| EaseOutCurrentTime | float | Current time into easing out | Animations/CameraAnimationCameraModifier.h | |
| Handle | FCameraAnimationHandle | A reference handle for use with UCameraAnimationCameraModifier. | Animations/CameraAnimationCameraModifier.h | |
| Params | FCameraAnimationParams | The parameters for playing the animation. | Animations/CameraAnimationCameraModifier.h | |
| Player | TObjectPtr< UCameraAnimationSequencePlayer > | The player for playing the animation. | Animations/CameraAnimationCameraModifier.h |
|
| Sequence | TObjectPtr< UCameraAnimationSequence > | The sequence to use for the animation. | Animations/CameraAnimationCameraModifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValidPlayer() |
Whether this camera animation's player is valid | Animations/CameraAnimationCameraModifier.h | |
bool IsValid() |
Whether this is a valid, ongoing camera animation | Animations/CameraAnimationCameraModifier.h |