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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary/JoinStaticMeshActors
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
static AActor &42; JoinStaticMeshActors
&40;
const TArray< class AStaticMeshActor &42; > & ActorsToJoin,
const FEditorScriptingJoinStaticMeshActorsOptions_Deprecated & JoinOptions
&41;
Remarks
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor. The new created actor.
Parameters
| Name | Description |
|---|---|
| ActorsToJoin | List of Actors to join. |
| JoinOptions | Options on how to join the actors. |