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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary
Description
Find the World in the world editor. It can then be used as WorldContext by other libraries like GameplayStatics.
| Name | GetEditorWorld |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility",
Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Unreal Editor Subsystem"))
static UWorld * GetEditorWorld()
The World used by the world editor.