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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Editor Actor Utilities Subsystem
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Development&124;Editor",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Editor Actor Utilities Subsystem"&41;&41;
static AActor &42; GetActorReference
&40;
FString PathToActor
&41;
Remarks
Attempts to find the actor specified by PathToActor in the current editor world A reference to the actor, or none if it wasn't found
Parameters
| Name | Description |
|---|---|
| PathToActor | The path to the actor (e.g. PersistentLevel.PlayerStart) |