Navigation
API > API/Plugins > API/Plugins/EditorScriptingUtilities
Utility class to create simple pop-up dialogs to notify the user of task completion, or to ask them to make simple Yes/No/Retry/Cancel type decisions.
| Name | UEditorDialogLibrary |
| Type | class |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorDialogLibrary.h |
| Include Path | #include "EditorDialogLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="EditorDialog"))
class UEditorDialogLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UEditorDialogLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnumAsByte< EAppReturnType::Type > ShowMessage
(
const FText& Title, |
Open a modal message box dialog with the given message. | EditorDialogLibrary.h |
|
static bool ShowObjectDetailsView
(
const FText& Title, |
Open a modal message box dialog containing a details view for inspecting / modifying a UObject. | EditorDialogLibrary.h |
|
static bool ShowObjectsDetailsView
(
const FText& Title, |
Open a modal message box dialog containing a details view for inspecting / modifying multiples UObjects. | EditorDialogLibrary.h |
|
| Open a modal suppressable warning window, if suppressed will return the default value | EditorDialogLibrary.h |
|