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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Asset"&41;
static bool SaveLoadedAsset
&40;
UObject &42; AssetToSave,
bool bOnlyIfIsDirty
&41;
Remarks
Save the packages the assets live in. All objects that live in the package will be saved. Will try to checkout the file. Save operation True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| AssetToSave | Asset that we want to save. |
| bOnlyIfIsDirty | Only checkout asset that are dirty. |