Navigation
API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Asset"&41;
static bool RenameLoadedAsset
&40;
UObject &42; SourceAsset,
const FString & DestinationAssetPath
&41;
Remarks
Rename an asset from the Content Browser that is already loaded. Equivalent to a Move operation. Will try to checkout the files. Rename operations True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| SourceAsset | Asset that we want to copy from. |
| DestinationAssetPath | Asset Path of the duplicated asset. |