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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Asset"&41;
static UObject &42; LoadAsset
&40;
const FString & AssetPath
&41;
Remarks
Load an asset from the Content Browser. It will verify if the object is already loaded and only load it if it's necessary. Load operations Found or loaded asset.
Parameters
| Name | Description |
|---|---|
| AssetPath | Asset Path of the asset (that is not a level). |