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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Asset"&41;
static bool DuplicateDirectory
&40;
const FString & SourceDirectoryPath,
const FString & DestinationDirectoryPath
&41;
Remarks
Duplicate asset from the Content Browser that are in the folder. Will try to checkout the files. The Assets will be loaded before being duplicated. True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| SourceDirectoryPath | Directory of the assets that we want to duplicate from. |
| DestinationDirectoryPath | Directory of the duplicated asset. |