Navigation
API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Asset"&41;
static UObject &42; DuplicateAsset
&40;
const FString & SourceAssetPath,
const FString & DestinationAssetPath
&41;
Remarks
Duplicate an asset from the Content Browser. Will try to checkout the file. The Asset will be loaded before being duplicated. The duplicated object if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| SourceAssetPath | Asset Path of the asset that we want to copy from. |
| DestinationAssetPath | Asset Path of the duplicated asset. |