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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Asset"&41;
static bool DoAssetsExist
&40;
const TArray< FString > & AssetPaths
&41;
Remarks
Check if the assets exist in the Content Browser. True if they exist and it is valid.
Parameters
| Name | Description |
|---|---|
| AssetPaths | Asset Path of the assets (that are not a level). |