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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorStaticMeshLibr- > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorStaticMeshLibr-/SetLodsWithNotif-
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include | #include "EditorStaticMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; StaticMesh",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Static Mesh Editor Subsystem"&41;&41;
static int32 SetLodsWithNotification
&40;
UStaticMesh &42; StaticMesh,
const FStaticMeshReductionOptions & ReductionOptions,
bool bApplyChanges
&41;
Remarks
The functions below are BP exposed copies of functions that use deprecated structs, updated to the new structs in StaticMeshEditorSubsytem The old structs redirect to the new ones, so this makes blueprints that use the old structs still work The old functions are still available as an overload, which makes old code that uses them compatible