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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorStaticMeshLibr-
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include | #include "EditorStaticMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; StaticMesh",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Static Mesh Editor Subsystem"&41;&41;
static bool GenerateCylindricalUVChannel
&40;
UStaticMesh &42; StaticMesh,
int32 LODIndex,
int32 UVChannelIndex,
const FVector & Position,
const FRotator & Orientation,
const FVector2D & Tiling
&41;
Remarks
Generates cylindrical UV mapping in the specified UV channel on the given LOD of a StaticMesh. true if the UV mapping was generated.
Parameters
| Name | Description |
|---|---|
| StaticMesh | Static mesh on which to generate the UV mapping. |
| LODIndex | Index of the StaticMesh LOD. |
| UVChannelIndex | Channel where to save the UV mapping. |
| Position | Position of the center of the projection gizmo. |
| Orientation | Rotation to apply to the projection gizmo. |
| Tiling | The UV tiling to use to generate the UV mapping. |