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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorStaticMeshLibr-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 AddSimpleCollisionsWithNotification
(
UStaticMesh* StaticMesh, |
Add simple collisions to a static mesh. | EditorStaticMeshLibrary.h | |
static int32 AddSimpleCollisionsWithNotification
(
UStaticMesh* StaticMesh, |
EditorStaticMeshLibrary.h |
|
AddSimpleCollisionsWithNotification(UStaticMesh *, const EScriptingCollisionShapeType_Deprecated, bool)
Description
Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor.
| Name | AddSimpleCollisionsWithNotification |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include Path | #include "EditorStaticMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
static int32 AddSimpleCollisionsWithNotification
(
UStaticMesh * StaticMesh,
const EScriptingCollisionShapeType_Deprecated ShapeType,
bool bApplyChanges
)
An integer indicating the index of the collision newly created. A negative value indicates the addition failed.
Parameters
| Name | Remarks |
|---|---|
| StaticMesh | Mesh to generate simple collision for. |
| ShapeType | Options on which simple collision to add to the mesh. |
| bApplyChanges | Indicates if changes must be apply or not. |
AddSimpleCollisionsWithNotification(UStaticMesh *, const EScriptCollisionShapeType, bool)
| Name | AddSimpleCollisionsWithNotification |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include Path | #include "EditorStaticMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | StaticMesh",
Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem"))
static int32 AddSimpleCollisionsWithNotification
(
UStaticMesh * StaticMesh,
const EScriptCollisionShapeType ShapeType,
bool bApplyChanges
)