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API > API/Plugins > API/Plugins/EditorScriptingUtilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UDEPRECATED_EditorSkeletalMeshLibrary
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
| Include | #include "EditorSkeletalMeshLibrary.h" |
Syntax
UCLASS&40;Deprecated&41;
class UDEPRECATED_EditorSkeletalMeshLibrary : public UBlueprintFunctionLibrary
Remarks
Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. The editor should not be in play in editor mode.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UPhysicsAsset * | CreatePhysicsAsset
(
USkeletalMesh* SkeletalMesh |
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import | |
| bool | RemoveLODs
(
USkeletalMesh* SkeletalMesh, |
Remove all the specified LODs. | |
| bool | StripLODGeometry
(
USkeletalMesh* SkeletalMesh, |
This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetLodBuildSettings
(
const USkeletalMesh* SkeletalMesh, |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities | |
| int32 | GetLODCount
(
USkeletalMesh* SkeletalMesh |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities | |
| int32 | GetNumVerts
(
USkeletalMesh* SkeletalMesh, |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem | |
| int32 | ImportLOD
(
USkeletalMesh* BaseMesh, |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities | |
| bool | RegenerateLOD
(
USkeletalMesh* SkeletalMesh, |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem | |
| bool | ReimportAllCustomLODs
(
USkeletalMesh* SkeletalMesh |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities | |
| bool | RenameSocket
(
USkeletalMesh* SkeletalMesh, |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem | |
| void | SetLodBuildSettings
(
USkeletalMesh* SkeletalMesh, |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities |