Navigation API > API/Plugins > API/Plugins/EditorScriptingUtilities References Module EditorScriptingUtilities Header /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h Include #include "EditorStaticMeshLibrary.h" Syntax USTRUCT&40;BlueprintType&41; struct FEditorScriptingMeshReductionOptions_Deprecated Copy full snippetUSTRUCT&40;BlueprintType&41; struct FEditorScriptingMeshReductionOptions_Deprecated Remarks Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead. Variables Type Name Description bool bAutoComputeLODScreenSize If true, the screen sizes at which LODs swap are computed automatically TArray< FEditorScriptingMeshReductionSettings_Deprecated > ReductionSettings Array of reduction settings to apply to each new LOD mesh. Constructors Type Name Description FEditorScriptingMeshReductionOptions_Deprecated ()