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API > API/Plugins > API/Plugins/EditorScriptingUtilities
| Name | FEditorScriptingMergeStaticMeshActorsOptions_Deprecated |
| Type | struct |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FEditorScriptingMergeStaticMeshActorsOptions_Deprecated : public FEditorScriptingJoinStaticMeshActorsOptions_Deprecated
Inheritance Hierarchy
- FEditorScriptingJoinStaticMeshActorsOptions_Deprecated → FEditorScriptingMergeStaticMeshActorsOptions_Deprecated
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorScriptingMergeStaticMeshActorsOptions_Deprecated() |
EditorLevelLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePackageName | FString | The package path you want to save to. ie: /Game/MyFolder. | EditorLevelLibrary.h |
|
| bSpawnMergedActor | bool | Spawn the new merged actors. | EditorLevelLibrary.h |
|
| MeshMergingSettings | FMeshMergingSettings | EditorLevelLibrary.h |
|